"Mulawa" is an Australian aboriginal word meaning "shadow of trees" and it "is what we call our two [Australian] acres ... it is near tropical Townsville and is an idyllic place to live." The author introduces his eight tricks humbly "It's very difficult to entertain you in cyberspace but ... here goes ..." Two of Mulawa's card tricks (A Little Miracle and Take Five) are completely different from anything I've seen before. Don't miss them.
This site is a collection of four interactive magic tricks, starting with the Magic Clock Trick. "Start with your finger on the 12, and think of a number, between 1 and 12. Don't tell me what it is ;) Spell out your letter, moving your finger one space for each letter in your secret number." The other tricks are Magic Disappearing Card (which is a a version of Simeon's Magic Cave, see below), Pick a Card, and MindReader.
Ask your question by typing it into the "Ask" field, then hover your mouse over the Ouija pointer (no clicking) as the Ouija board reveals your answer. "If you are disappointed with what the Web Ouija tells you, despair not: we have several others for you to try." In addition to these interactive Ouija games, the Museum of Talking Boards houses a history of the board game. "No other single, mass-produced item quite captures the imagination of the American public like the Ouija board. Is it just a toy as many claim, or is it a portal to the spirit realm where one may find the answers to life's many mysteries?"
Thrill and confuse your friends when Peter knows the answer to seemingly impossible questions, such as "What did Mary eat last night for dinner?" or "What color is Joe's tie?" Ask your friends to come up with a question, and then have them say the answer out loud while they concentrate on sending the answer to Peter. In order to fool your friends, you will need to learn "the trick." There are plenty of explanations online, but I like this one best: http://www.peter-virtual-tarot.com/trick.htm.
"Pick a card, any card." Simeon's Cave of Magic is my favorite of Simeon's tricks. Everyone I showed it to, played the trick several times and walked away still thinking about it. How does the computer know your card? Is it the whisper? Is it the location of your mouse? If you do figure it out, remember: a magician never tells. Several of the games, such as Football Magic and Travel Telepathy, are based on logic. See if you can figure them out, and then design your own magic game!
Magic: The Complete Course by Joshua Jay (Paperback)
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